![]() ![]() You can only use codes that have up to 3 digits, unless you want to assign your card to a subarchetype, in which case you will have to use a code with 4 digits. Alternatively, you can digit an hexadecimal code (ranging from 0 to FFFF) in the small fields on the right. The contents of this list depend on the content of your local cardinfo_english.txt file. If you want to assign your card to an official TCG/OCG archetype, click on the button labelled No Archetype and select the desired option from the list. If the card you're adding is not a monster, leave these fields blank.ĭEX allows you to assign your card to up to four different archetypes. Select the Attribute, Level ( Rank if you are adding an Xyz Monster, Link Rating if you are adding a Link Monster), and Monster Type (e.g. Some checkboxes can enable/disable certain fields: for example, by ticking the Link checkbox, the Link Markers field is enabled, whereas the DEF box is disabled. You can set the type of your card by ticking the corresponding checkboxes. In the Deck Edit menu of your simulator, you will find your custom card in the correspondent category you selected. If you are scripting for EdoPRO, and downloaded the cardinfo_english.txt file from the fork, select the Custom option, instead.If you are scripting for KoishiPRO, select the Anime option for your customs.Simulators categorize the cards accordingly, depending on the format in which they can be used. ![]() Insert the card's name inside the bar at the top of the reference image. Use this image as reference when reading them. ![]() ![]() The descriptions of each element of the interface are written in the following section of the page. The picture shows all the different fields you can edit when adding and/or modifying a card entry. ![]()
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